I need to find a way to be notified when a System.IO.Pipe.NamedPipeServerStream opened in asynchronous mode has more data available for reading on it- a WaitHandle would be idea
Ok, so I just ripped this out of my code, hopefully I deleted all the application logic stuff. The idea is that you try a zero-length read with ReadFile and wait on both the lpOverlapped.EventHandle (fired when the read completes) and a WaitHandle set when another thread wants to write to the pipe. If the read is to be interrupted due to a writing thread, use CancelIoEx to cancel the zero-length read.
NativeOverlapped lpOverlapped;
ManualResetEvent DataReadyHandle = new ManualResetEvent(false);
lpOverlapped.InternalHigh = IntPtr.Zero;
lpOverlapped.InternalLow = IntPtr.Zero;
lpOverlapped.OffsetHigh = 0;
lpOverlapped.OffsetLow = 0;
lpOverlapped.EventHandle = DataReadyHandle.SafeWaitHandle.DangerousGetHandle();
IntPtr x = Marshal.AllocHGlobal(1); //for some reason, ReadFile doesnt like passing NULL in as a buffer
bool rval = ReadFile(SerialPipe.SafePipeHandle, x, 0, IntPtr.Zero,
ref lpOverlapped);
int BreakCause;
if (!rval) //operation is completing asynchronously
{
if (GetLastError() != 997) //ERROR_IO_PENDING, which is in fact good
throw new IOException();
//So, we have a list of conditions we are waiting for
WaitHandle[] BreakConditions = new WaitHandle[3];
//We might get some input to read from the serial port...
BreakConditions[0] = DataReadyHandle;
//we might get told to yield the lock so that CPU can write...
BreakConditions[1] = WriteRequiredSignal;
//or we might get told that this thread has become expendable
BreakConditions[2] = ThreadKillSignal;
BreakCause = WaitHandle.WaitAny(BreakConditions, timeout);
}
else //operation completed synchronously; there is data available
{
BreakCause = 0; //jump into the reading code in the switch below
}
switch (BreakCause)
{
case 0:
//serial port input
byte[] Buffer = new byte[AttemptReadSize];
int BRead = SerialPipe.Read(Buffer, 0, AttemptReadSize);
//do something with your bytes.
break;
case 1:
//asked to yield
//first kill that read operation
CancelIoEx(SerialPipe.SafePipeHandle, ref lpOverlapped);
//should hand over the pipe mutex and wait to be told to tkae it back
System.Threading.Monitor.Exit(SerialPipeLock);
WriteRequiredSignal.Reset();
WriteCompleteSignal.WaitOne();
WriteCompleteSignal.Reset();
System.Threading.Monitor.Enter(SerialPipeLock);
break;
case 2:
//asked to die
//we are the ones responsible for cleaning up the pipe
CancelIoEx(SerialPipe.SafePipeHandle, ref lpOverlapped);
//finally block will clean up the pipe and the mutex
return; //quit the thread
}
Marshal.FreeHGlobal(x);