I have an abstract base class Base
which has some common properties, and many derived ones which implement different logic but rarely have additional fields.
I did something similar as Alexander Simonov, but perhaps simpler. The idea is (as I said in a comment) to have just one Clone()
in the base class and leave all the work to a virtual CloneImpl()
which each class defines as needed, relying on the CloneImpl()
s of the base classes.
Creation of the proper type is left to C#'s MemberwiseClone()
which will do whatever it takes for the object that's calling. This also obviates the need for a default constructor in any of the classes (none is ever called).
using System;
namespace CloneImplDemo
{
// dummy data class
class DeepDataT : ICloneable
{
public int i;
public object Clone() { return MemberwiseClone(); }
}
class Base: ICloneable
{
protected virtual Base CloneImpl()
{
// Neat: Creates the type of whatever object is calling.
// Also obviates the need for default constructors
// (Neither Derived1T nor Derived2T have one.)
return (Base)MemberwiseClone();
}
public object Clone()
{
// Calls whatever CloneImpl the
// actual calling type implements.
return CloneImpl();
}
}
// Note: No Clone() re-implementation
class Derived1T : Base
{
public Derived1T(int i) { der1Data.i = i; }
public DeepDataT der1Data = new DeepDataT();
protected override Base CloneImpl()
{
Derived1T cloned = (Derived1T)base.CloneImpl();
cloned.der1Data = (DeepDataT)der1Data.Clone();
return cloned;
}
}
// Note: No Clone() re-implementation.
class Derived2T : Derived1T
{
public Derived2T(int i1, int i2) : base(i1)
{
der2Data.i = i2;
}
public string txt = string.Empty; // copied by MemberwiseClone()
public DeepDataT der2Data = new DeepDataT();
protected override Base CloneImpl()
{
Derived2T cloned = (Derived2T)base.CloneImpl();
// base members have been taken care of in the base impl.
// we only add our own stuff.
cloned.der2Data = (DeepDataT)der2Data.Clone();
return cloned;
}
}
class Program
{
static void Main(string[] args)
{
var obj1 = new Derived2T(1,2);
obj1.txt = "this is obj1";
var obj2 = (Derived2T)obj1.Clone();
obj2.der1Data.i++;
obj2.der2Data.i++; // changes value.
obj2.txt = "this is a deep copy"; // replaces reference.
// the values for i should differ because
// we performed a deep copy of the DeepDataT members.
Console.WriteLine("obj1 txt, i1, i2: " + obj1.txt + ", " + obj1.der1Data.i + ", " + obj1.der2Data.i);
Console.WriteLine("obj2 txt, i1, i2: " + obj2.txt + ", " + obj2.der1Data.i + ", " + obj2.der2Data.i);
}
}
}
Output:
obj1 txt, i1, i2: this is obj1, 1, 2
obj2 txt, i1, i2: this is a deep copy, 2, 3