I need to Cut from the Full Image using the mask and created the masked Image.
+
You don't need a mask filter but an alpha mask blend.
I implemented one here like this:
// GPUImage shader strings
NSString * const kNBUAlphaMaskShaderString = SHADER_STRING
(
varying highp vec2 textureCoordinate;
varying highp vec2 textureCoordinate2;
uniform sampler2D inputImageTexture;
uniform sampler2D inputImageTexture2;
void main()
{
lowp vec4 textureColor = texture2D(inputImageTexture, textureCoordinate);
lowp vec4 textureColor2 = texture2D(inputImageTexture2, textureCoordinate2);
gl_FragColor = vec4(textureColor.xyz, textureColor2.a);
}
);
Simply keeps the colors from one image and the alpha channel of the second one.
Then create a GPUImageTwoInputFilter
:
GPUImageTwoInputFilter * alphaMask = [[GPUImageTwoInputFilter alloc] initWithFragmentShaderFromString:kNBUAlphaMaskShaderString];
I'm not sure if a similar blend filter has been added to GPUImage since.
Just checked again to see if there's a built-in blend that does it, and there isn't. But the blend filter I used as inspiration is still there (GPUImageAlphaBlendFilter). It merges two images using the alpha mask to mix them. The filter mentioned above doesn't require a second "empty" image.