I need to Cut from the Full Image using the mask and created the masked Image.
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The mask is the second target, as can been seen in the filter shader code (textureColor2).
//Averages mask's the RGB values, and scales that value by the mask's alpha
//
//The dot product should take fewer cycles than doing an average normally
//
//Typical/ideal case, R,G, and B will be the same, and Alpha will be 1.0
lowp float newAlpha = dot(textureColor2.rgb, vec3(.33333334, .33333334, .33333334)) * textureColor2.a;
gl_FragColor = vec4(textureColor.xyz, newAlpha);
Then you need to "invert" your mask : white heart on black background, as the filter uses the "weight" of the RGB pixel value to set the alpha value on the target image.
So your code should be
// Image first, Mask next
[FullGpuImage addTarget:maskingFilter];
[FullGpuImage processImage];
[maskingFilter useNextFrameForImageCapture];
[maskGpuImage addTarget:maskingFilter];
[maskGpuImage processImage];
and your mask (ok I did an ugly quick test, use a proper image) like
for the expected result.