This is my first app and i need to start new activity when the animation ends. what do I need to do? My code:
package com.lineage.goddess;
import android.app.Ac
Your code made my eye's bleed, so I fixed it as much as I could:
import android.app.Activity;
import android.content.Intent;
import android.os.Bundle;
import android.view.WindowManager;
import android.view.animation.Animation;
import android.view.animation.Animation.AnimationListener;
import android.view.animation.AnimationUtils;
public class LineageSplashActivity extends Activity implements AnimationListener {
private static final int NUMBER_OF_ANIMATIONS = 4;
private int animationFinishedCount = 0;
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.splash);
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN);
startAnimations();
}
private void startAnimations() {
Animation fade = AnimationUtils.loadAnimation(this, R.anim.fade_in);
fade.setAnimationListener(this);
findViewById(R.id.TextView1).startAnimation(fade);
findViewById(R.id.TextView2).startAnimation(fade);
findViewById(R.id.TextView3).startAnimation(fade);
findViewById(R.id.TextView4).startAnimation(fade);
}
@Override
public void onAnimationEnd(Animation animation) {
// When all animations have finished - start the next activity
if(++animationFinishedCount == NUMBER_OF_ANIMATIONS){
Intent intent = new Intent( this, LineageMenuActivity.class );
startActivity( intent );
}
}
@Override
public void onAnimationStart(Animation animation) {
// Nothing
}
@Override
public void onAnimationRepeat(Animation animation) {
// Nothing
}
}
And if it's not a mis-type and you actually need a different animation for the 4th textview you can remove the count check and just add the animation listener to that individual animation.