I\'m making a game in pygame and I have made an \'abstract\' class that\'s sole job is to store the sprites for a given level (with the intent of having these level objects in a
Yes, it's doable. Here, I use functools.partial
to get the implied self
argument into a regular (non-class-method) function:
import functools
class WackyCount(object):
"it's a counter, but it has one wacky method"
def __init__(self, name, value):
self.name = name
self.value = value
def __str__(self):
return '%s = %d' % (self.name, self.value)
def incr(self):
self.value += 1
def decr(self):
self.value -= 1
def wacky_incr(self):
self.value += random.randint(5, 9)
# although x is a regular wacky counter...
x = WackyCount('spam', 1)
# it increments like crazy:
def spam_incr(self):
self.value *= 2
x.incr = functools.partial(spam_incr, x)
print (x)
x.incr()
print (x)
x.incr()
print (x)
x.incr()
print (x)
and:
$ python2.7 wacky.py
spam = 1
spam = 2
spam = 4
spam = 8
$ python3.2 wacky.py
spam = 1
spam = 2
spam = 4
spam = 8
Edit to add note: this is a per-instance override. It takes advantage of Python's attribute look-up sequence: if x
is an instance of class K
, then x.attrname
starts by looking at x
's dictionary to find the attribute. If not found, the next lookup is in K
. All the normal class functions are actually K.func
. So if you want to replace the class function dynamically, use @Brian Cane's answer instead.