I\'d like to color blend (colorize by specified alpha value) the area of a canvas using pure Windows GDI (so without GDI+, DirectX or similar, no OpenGL, no assembler or a 3rd p
Have you tried the Canvas Drawing with AlphaBlend?
something like
Canvas.Draw(Arect.Left, ARect.Top, ABitmap, AAlphaBlendValue);
combined with a FillRect for the blend color
Update: And here's some code, as close as possible to your interface, but pure VCL.
Might not be as efficient, but much simpler (and somewhat portable).
As Remy said, to paint on a Form in a pseudo persistent way, you'd have to use OnPaint...
procedure ColorBlend(const ACanvas: TCanvas; const ARect: TRect;
const ABlendColor: TColor; const ABlendValue: Integer);
var
bmp: TBitmap;
begin
bmp := TBitmap.Create;
try
bmp.Canvas.Brush.Color := ABlendColor;
bmp.Width := ARect.Right - ARect.Left;
bmp.Height := ARect.Bottom - ARect.Top;
bmp.Canvas.FillRect(Rect(0,0,bmp.Width, bmp.Height));
ACanvas.Draw(ARect.Left, ARect.Top, bmp, ABlendValue);
finally
bmp.Free;
end;
end;
procedure TForm1.Button1Click(Sender: TObject);
var
Image: TPNGImage;
begin
Image := TPNGImage.Create;
try
Image.LoadFromFile('d:\6G3Eg.png');
ColorBlend(Image.Canvas, Image.Canvas.ClipRect, $0000FF80, 175);
Canvas.Draw(0, 0, Image);
// then for fun do it to the Form itself
ColorBlend(Canvas, ClientRect, clYellow, 15);
finally
Image.Free;
end;
end;