edit: The specific libra
Are you sure that this brisk library even exports python bindings? I can't see any reference to it in the source code - it doesn't even seem to import python header files. This would certainly explain why you've not had much success so far - you can't just compile plain C++ code and expect python to interface with it.
I think your second distutils example is closest to correct - it's obviously compiling things and getting to the linker stage, but then you encounter this error. That error just means it can't find a function named initbrisk which I'm guessing would be the top level init function for the module. Again this suggests that you're trying to compile a python module from code that isn't meant for it.
If you want to wrap the C++ code in a python wrapper yourself you could have a look at the official documentation on writing c/c++ extensions. Alternatively you could have a look into boost::python, SIP or shiboken which try to somewhat (or completely) automate the process of making python extensions from C++ code.
EDIT: Since you seem to have made a decent amount of effort to solve the problem yourself and have posted a good question, I've decided to give a more detailed response on how to go about doing this.
Personally I've only ever used boost::python for stuff like this, so I'll try and give you a good summary of how to go about doing that. I'm going to assume that you're using Visual C++ 2010. I'm also going to assume that you've got a 32bit version of python installed, as I believe the boost pro libraries only provide 32bit binaries.
First you'll need to grab a copy of the boost library. The easiest way to do this is to download an installer from the boost pro website. These should install all the header files and binary files that are required for using the boost c++ library on windows. Take note of where you install these files to, as you'll need them later on - it might be best to install to a path without a space in it. For easyness I'm going to assume you put these files in C:\boost but you can substitute that for the path you actually used.
Alternatively, you can follow these instructions to build boost from source. I'm not 100% sure, but it might be the case that you need to do this in order to get a version of boost::python that is compatible with the version of python you have installed.
Next, you'll want to setup a visual studio project for brisk.pyd. If you open visual studio, go to New -> Project then find the option for Win32 Project. Set up your location etc. and click ok. In the wizard that appears select a DLL project type, and then tick the empty project checkbox.
Now that you've created your project, you'll need to set up the include & library paths to allow you to use python, boost::python and the brisk.lib file.
In Visual Studios solution explorer, right click on your project, and select properties from the menu that appears. This should open up the property pages for your project. Go to the Linker -> General section and look for the Additional Library Directories section. You'll need to fill this in with the paths to the .lib
files for boost, python and your brisk_static.lib
. Generally these can be found in lib
(or libs
) subdirectories of
wherever you've installed the libraries. Paths are seperated with semicolons. I've attached a screenshot of my settings below:
Next, you'll need to get visual studio to link to the .lib files. These sections can be found in the Additional Dependencies field of the Linker -> Input section of the properties. Again it's a semicolon delimited list. You should need to add in libraries for python (in my case this is python27.lib
but this will vary by version) and brisk_static.lib
. These do not require the full path as you added that in the previous stage. Again, here's a screenshot:
You may also need to add the boost_python library file but I think boost uses some header file magic to save you the trouble. If I'm incorrect then have a look in you boost library path for a file named similar to boost_python-vc100-mt.lib
and add that in.
Finally, you'll need to setup the include paths to allow your project to include the relevant C++ header files. To get the relevant settings to appear in project properties, you'll need to add a .cpp file to your project. Right click the source files folder in your solution explorer, and then go to add new item. Select a C++ File (.cpp) and name it main.cpp (or whatever else you want).
Next, go back to your project properties and go to C/C++ -> General. Under the additional libraries directory you need to add the include paths for brisk, python and boost. Again, semicolons for seperators, and again here's a screenshot:
I suspect that you might need to update these settings to include the opencv2 & agast libraries as well but I'll leave that as a task for you to figure out - it should be much the same process.
Now comes the slightly trickier bit - actually writing C++ to wrap your brisk library in boost python. You can find a tutorial for this here but i'll try and go over it a bit as well.
This will be taking place in the main.cpp
file you created earlier. First, add the relevant include statements you'll need at the top of the file:
#include
#include
#include
Next, you'll need to declare your python module. I'm assuming you'd want this to be called brisk, so you do something like this:
BOOST_PYTHON_MODULE(brisk)
{
}
This should tell boost::python to create a python module named brisk
.
Next it's just a case of going through all the classes & structs that you want to wrap and declaring boost python classes with them. The declerations of the classes should all be contained in brisk.h. You should only wrap the public members of a class, not any protected or private members. As a quick example, I've done a couple of the structs here:
BOOST_PYTHON_MODULE(brisk)
{
using namespace boost::python;
class_< cv::BriskPatternPoint >( "BriskPatternPoint" )
.def_readwrite("x", &cv::BriskPatternPoint::x)
.def_readwrite("y", &cv::BriskPatternPoint::y)
.def_readwrite("sigma", &cv::BriskPatternPoint::sigma);
class< cv::BriskScaleSpace >( "BriskScaleSpace", init< uint8_t >() )
.def( "constructPyramid", &cv::BriskScaleSpace::constructPyramid );
}
Here I have wrapped the cv::BriskPatternPoint structure and the cv::BriskScaleSpace class. Some quick explanations:
class_< cv::BriskPatternPoint >( "BriskPatternPoint" )
tells boost::python to declare a class, using the cv::BriskPatternPoint
C++ class, and expose it as BriskPatternPoint
in python.
.def_readwrite("y", &cv::BriskPatternPoint::y)
adds a readable & writeable property to the BriskPatternPoint
class. The property is named y, and will map to the BriskPatternPoint::y
c++ field.
class< cv::BriskScaleSpace >( "BriskScaleSpace", init< uint8_t >() )
declares another class, this time BriskScaleSpace
but also provides a constructor that accepts a uint8_t (an unsigned byte - which should just map to an integer in python, but I'd be careful to not pass in one greater than 255 bytes - I don't know what would happen in that situation)
The following .def
line just declares a function - boost::python should (I think) be able to determine the argument types of functions automatically, so you don't need to provide them.
It's probably worth noting that I haven't actually compiled any of these examples - they might well not work at all.
Anyway, to get this fully working in python it should just be a case of doing similar for every structure, class, property & function that you want accessible from python - which is potentially quite a time consuming task!
If you want to see another example of this in action, I did this here to wrap up this class
Visual studio should take care of building the extension - then using it is just a case of taking the .DLL and renaming it to .pyd (you can get VS to do this for you, but I'll leave that up to you).
Then you just need to copy your python file to somewhere on your python path (site-packages
for example), import it and use it!
import brisk
patternPoint = brisk.BriskPatternPoint()
....
Anyway, I have spent a good hour or so writing this out - so I'm going to stop here. Apologies if I've left anything out or if anything isn't clear, but I'm doing this mostly from memory. Hopefully it's been of some help to you. If you need anything clarified please just leave a comment, or ask another question.