Encountering a weird problem here. I\'m developing a game for my school project (non-commercial), and I\'m using a custom font Black Chancery (free under GNU GPL). I followed th
You have to use the real font name in the [UIFont fontWithName:@"... method! Not the ttf filename!!!
This real name is mostly far away from the filename. Just open the rtf in the Mac font utility. In the header you see the font family!!! Only the family!!! if you now use
NSArray *fontNames = [UIFont fontNamesForFamilyName:@"MyFontNameFamily"];
NSLog(@"%@", fontNames);
in your code, you get the real real real name in the console ;-)
But in the plist entry you still need the (case sensitive) filename!!!