SailsJS provides default blueprint actions, such as find, update, create, etc.
I need to override some of them to suit particular business purposes. However, I would lik
I just came across the same issue and found a different way to fix it. It may help in the future if someone has the same problem. What I finally did was to re-write the action in the controller, in my case it was add
and then, after doing some stuff inside, called the default blueprint's action.
So, my code looks like below:
add: function (req, res) {
if (xxx) {
// I need to do something only when the condition above is met
Section.count({xxx: xxx)}).exec(function (error, count) {
if (error) {
return res.json(500, {error: 'There was an error while trying to run query'});
}
//I do what I have to do
return sails.hooks.blueprints.middleware.add(req, res);
});
} else {
//I just return the default blueprint's action
return sails.hooks.blueprints.middleware.add(req, res);
}
}
So, basically, default blueprint functions are stored in:
sails.hooks.blueprints.middleware