Is there a max size for vertex buffer objects binded to GL_ARRAY_BUFFER or GL_ELEMENT_ARRAY_BUFFER???
Originally, I was drawing a mesh composed of 16 submeshes. For each
I know it is too late to answer this question. However, I wish the answer helps someone!
Based on The Specification of OpenG Graphics System (Version 4.5 (Core Profile) - May 28, 2015), it states: "There is no limit to the number of vertices that may be specified, other than the size of the vertex arrays." please see page 322.
Sorry, also as Nicol Bolas mention here: https://stackoverflow.com/a/7369392/4228827
Cheers, Naif