Max size for Vertex Buffer Objects (OpenGL ES 2.0)

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礼貌的吻别
礼貌的吻别 2021-02-08 01:55

Is there a max size for vertex buffer objects binded to GL_ARRAY_BUFFER or GL_ELEMENT_ARRAY_BUFFER???

Originally, I was drawing a mesh composed of 16 submeshes. For each

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  •  暗喜
    暗喜 (楼主)
    2021-02-08 02:38

    See this:

    http://www.sunsetlakesoftware.com/2008/08/05/lessons-molecules-opengl-es

    There are some natural limits using smaller data types, like obviously ~65000 for using shorts as indexes.

    But more importantly there is some additional help in the link, which is a very good tutorial, and includes some anecdotal evidence that shorts up to the natural functional limit work.

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