Is there a max size for vertex buffer objects binded to GL_ARRAY_BUFFER or GL_ELEMENT_ARRAY_BUFFER???
Originally, I was drawing a mesh composed of 16 submeshes. For each
See this:
http://www.sunsetlakesoftware.com/2008/08/05/lessons-molecules-opengl-es
There are some natural limits using smaller data types, like obviously ~65000 for using shorts as indexes.
But more importantly there is some additional help in the link, which is a very good tutorial, and includes some anecdotal evidence that shorts up to the natural functional limit work.