iOS12 is causing an error on Metal Command Buffer execution, render is glitchy or doesn't occur

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甜味超标
甜味超标 2021-02-08 01:09

We have an app that uses Metal to render. This app works correctly on devices running iOS11. When using the same app on devices running iOS12, we started getting gl

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  •  Happy的楠姐
    2021-02-08 01:39

    It's a bug, caused by high resolution environment lightning images.

    The solution is to resize these images, 1000x500 is what we are using now. Works perfectly.

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