Simple enough question (could be wrong)
im looking to animate between two points in a straight line, using HTML5 and/or Jquery.
ctx.beginPath();
ctx.mov
Give this a try, not sure if it is what you are after, can explain anything you are not sure of:
var frame = function () { // http://paulirish.com/2011/requestanimationframe-for-smart-animating/
return window.requestAnimationFrame ||
window.webkitRequestAnimationFrame ||
window.mozRequestAnimationFrame ||
window.oRequestAnimationFrame ||
window.msRequestAnimationFrame ||
function (callback) {
window.setTimeout(function () {
callback(+new Date())
}, 10)
}
}()
var canvas = $("#canvas")[0];
var ctx = canvas.getContext("2d");
var easeing = {bouncePast: function (pos) { //just a sample to show easing
if (pos < (1 / 2.75)) {
return (7.5625 * pos * pos);
} else if (pos < (2 / 2.75)) {
return 2 - (7.5625 * (pos -= (1.5 / 2.75)) * pos + .75);
} else if (pos < (2.5 / 2.75)) {
return 2 - (7.5625 * (pos -= (2.25 / 2.75)) * pos + .9375);
} else {
return 2 - (7.5625 * (pos -= (2.625 / 2.75)) * pos + .984375);
}
} }
function animate(x1,y1,x2,y2, duration, ease) { //your main animation loop
var start = +new Date();
frame(run);
function run(t) {
var delta =t - start;
var pos = delta/duration;
if (delta <= duration) {
draw(x1,y1,x2,y2, ease, pos)
frame(run)
}
}
}
function draw(x1,y1,x2,y2,ease, pos) { //does the drawing
var easepos= ease(pos)
canvas.width = canvas.width;
ctx.strokeStyle = "black";
ctx.moveTo(x1, y1);
ctx.lineTo(x1 + (x2 - x1) * easepos, y1+ (y2- y1) * easepos);
ctx.stroke();
}
animate(10,10,150,100, 2000, easeing.bouncePast)
http://jsfiddle.net/fqtGb/2/ -> demo
-- Andy