What is the alternative to having code with conditional compilation in C#?
I have a class that has lots of code that is based on # ifdef .. After sometime my code is unr
One thing is to use the ConditionalAttribute:
[Conditional("DEBUG")]
public void Foo()
{
// Stuff
}
// This call will only be compiled into the code if the DEBUG symbol is defined
Foo();
It's still conditional compilation, but based on attributes rather than #ifdef
, which makes it generally simpler.
Another alternative is simply to use Boolean values at execution time, instead of doing it all at compile time. If you could give us more details of what you're trying to achieve and how you're using conditional compilation, that would be useful.