I\'m trying to build a tic tac toe game to demonstrate and experiment with machine learning algorithms, and i\'ve found an interesting problem.
eg: a tic tac toe board c
Tic tac toe is related to AI, specifically minmax algorithm from Game theory, even more specifically AB Pruning for good results. The entire topic is huge, but is easy and procudural. It is easy to grasp and you can get started at these page:
http://en.wikipedia.org/wiki/Game_theory
http://www.cs.trincoll.edu/~ram/cpsc352/notes/minimax.html
Something lucid and easier than the above link:
http://www.cs.ucla.edu/~rosen/161/notes/alphabeta.html