Algorithm for simplifying 3d surface?

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佛祖请我去吃肉
佛祖请我去吃肉 2021-02-07 11:22

I have a set of 3d points that approximate a surface. Each point, however, are subject to some error. Furthermore, the set of points contain a lot more points than is actually n

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  •  抹茶落季
    2021-02-07 12:10

    Google for Hugues Hoppe and his "surface reconstruction" work.

    Surface reconstruction is used to find a meshed surface to fit the point cloud; however, this method yields lots of triangles. You can then apply mesh a reduction technique to reduce the polygon count in a way to minimize error. As an example, you can look at OpenMesh's decimation methods.

    OpenMesh

    Hugues Hoppe

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