I am sorry, I asked a question about the same topic before, but my problem concerns another aspect of the one described there (How to iterate a boost...).
Take a look at
I agree with Andry, and find the documentation of property_tree to be extremely minimal at the least. I needed ptree for loading identical objects with different settings, and had trouble figuring out what the iterator iterates over, what type it returns, and whether or not it will remain on the objects level, or go through every node BFS-like. Finally, I managed to get my code working for a case similar to the following:
settings file:
true
false
First, I added a constructor for my object, which can initialize on a ptree. Note that I'm using the get with default option, to prevent exception on failed get()'s:
object::object(const boost::property_tree::ptree &pt_)
{
enable = pt_.get("enable", true); // usage is: get(path, default)
label = pt_.get("label", "empty");
}
Finally the following code loads both objects, and places them in a map:
std::map objects_map;
// parse settings file and add loggers
if(filesystem::exists(logger_settings_file))
{
boost::property_tree::ptree pt;
read_xml(logger_settings_file, pt);
BOOST_FOREACH(boost::property_tree::ptree::value_type &v, pt)
{
objects_map[v.first] = my_object(v.second);
}
}
So, to answer my own questions:
first
and second
accessors. v.first
is an std::string holding the parent node (in my case "object1", "object2"), and v.second
is a boost::property_tree::ptree
, which can be used to parse the fields of the object.