I was going through a legacy code and found the following snippet:
MyClass::~MyClass()
{
EnterCriticalSection(&cs);
//Access Data Members, **NO Global**
Not going to make a difference. If, as you say, the order of the calls is reversed then you're calling a member function on a destructed object and that's going to fail. Synchronization can't fix that logical error (for starters, the the member function call would be trying to acquire a lock object that's been destructed).