Sometimes it can be an annoyance that c++ defaults to allow slicing. For example
struct foo { int a; };
struct bar : foo { int b; };
int main() {
bar x{1,2
Since 2011, the idiomatic way has been to use auto
:
#include
struct foo { int a; };
struct bar : foo { int b; };
int main() {
bar x{1,2};
auto y = x; // <- y is a bar
}
If you wish to actively prevent slicing, there are a number of ways:
Usually the most preferable way, unless you specifically need inheritance (you often don't) is to use encapsulation:
#include
struct foo { int a; };
struct bar
{
bar(int a, int b)
: foo_(a)
, b(b)
{}
int b;
int get_a() const { return foo_.a; }
private:
foo foo_;
};
int main() {
bar x{1,2};
// foo y = x; // <- does not compile
}
Another more specialised way might be to alter the permissions around copy operators:
#include
struct foo {
int a;
protected:
foo(foo const&) = default;
foo(foo&&) = default;
foo& operator=(foo const&) = default;
foo& operator=(foo&&) = default;
};
struct bar : foo
{
bar(int a, int b)
: foo{a}, b{b}
{}
int b;
};
int main() {
auto x = bar (1,2);
// foo y = x; // <- does not compile
}