EDIT: I updated the program with the answer and it works great!
I am making a program (feel free to try it out) that lets users draw polygons which it then triangulates.
Compute the polygon area using the shoelace formula, but without the absolute value sign. If the result is positive, the points are ordered counterclockwise, and if negative - clockwise.
function polygonArea() {
var area = 0;
for (var i = 0; i < vertices.length; i++) {
j = (i + 1) % vertices.length;
area += vertices[i].x * vertices[j].y;
area -= vertices[j].x * vertices[i].y;
}
return area / 2;
}
var clockwise = polygonArea() > 0;