GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT when trying to attach texture

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囚心锁ツ
囚心锁ツ 2021-02-07 04:09

I get an error GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT after I try to create a framebuffer that renders to a texture. I can\'t figure out what is wrong, any help is gr

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  •  星月不相逢
    2021-02-07 04:53

    It is likely that the texture is incomplete. The default MIN_FILTER for a texture specifies mipmapping, but you've provided only for Texture Level 0, so the texture itself is incomplete.

    Add calls to glTexParamter to set the MIN_FILTER to one of the non-mipmapped modes.

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