I am making a game which consists of coin denominations of $10, $5, $3, and $1. The player may have 0 or more of each type of currency in his inventory with a maximum of 15 coin
I had a similar problem except instead of being allowed to go over, the combination had to stay under the target amount. In the end, I used the dynamic approach presented in this answer. You should be able to use it too.
It goes something like this:
*: We can make this optimization because we don't particularly care which coins are used in the combination, only the sum value of the collection of coins.
The above algorithm can be optimized a bit if you use the sum value as the key.