This isn\'t what you probably thought it was to begin with. I know how to use UIImage\'s, but I now need to know how to create a \"blank\" UIImage using:
CGRect sc
You need to use CoreGraphics
, as follows.
CGSize size = CGSizeMake(desiredWidth, desiredHeight);
UIGraphicsBeginImageContextWithOptions(size, YES, 0);
[[UIColor whiteColor] setFill];
UIRectFill(CGRectMake(0, 0, size.width, size.height));
UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
The code creates a new CoreGraphics
image context with the options passed as parameters; size, opaqueness, and scale. By passing 0
for scale, iOS automatically chooses the appropriate value for the current device.
Then, the context fill colour is set to [UIColor whiteColor]
. Immediately, the canvas is then actually filled with that color, by using UIRectFill()
and passing a rectangle which fills the canvas.
A UIImage
is then created of the current context, and the context is closed. Therefore, the image variable contains a UIImage
of the desired size, filled white.