java.lang.RuntimeException: eglSwapBuffers failed: EGL_SUCCESS

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伪装坚强ぢ
伪装坚强ぢ 2021-02-07 00:34

I\'ve an OpenGL application in the Google Play Store and I\'m facing a daily exception:

java.lang.RuntimeException: eglSwapBuffers failed: EGL_SUCCESS
at android         


        
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  •  有刺的猬
    2021-02-07 01:16

    Your memory might be not enough to load all data at first. I met that problem too when making my game with AndEngine, too much Atlas with size bigger than 1024x1024 , data might be broken.

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