I\'ve been delving into game programming with Slick2D, and I\'ve began to wonder if in the long run, knowing LWJGL would be more helpful. On one hand, Slick2D is fast and simpl
Really nice answer from normalocity, I just want to say if you want to really optimize your drawing scene in Slick2D, you need to know than standard draw method of Slick use a glBegin/glEnd.
With a lot of sprite (~10 000), this method is really slow. To avoid this problem you can use drawEmbedded method on a very big sprite-sheet or make your own method with LWJGL. The best is to make a VBO rendering => http://lwjgl.org/wiki/index.php?title=Using_Vertex_Buffer_Objects_(VBO).