Sorry if this is a broad question, but other than Objective-C, Cocoa, and OpenGL ES, what technologies or concepts would you suggest I read up on before writing a game for the i
Sorry, my answer is not computing related.
A game tells a story, a great game tells a great story. So I would suggest to learn principles of storytelling.
Not going as scholar as Aristotle's Poetics, I recommend more modern Story by Robert McKee. It focuses on movie making, but I am pretty sure that many of the concepts he develops can be applied to game making.