You can generate n values defined by this : ((Sum - sumOfGeneratedValues) / n - (numberOfGeneatedValue)) -+X (With X maximal deviance)
Example :
SUM = 100 N = 5
+- 10
Rand between 100 - 0 / 5 - 0 --> 20 +-10 (So bewteen 10 and 30)
Value1 = 17;
Rand between 100 - 17 / 5 - 1 ---> 21 +-10 (So between 11 and 31)
... etc
Deviance would make your random uniform :)