I have an animation that I\'m displaying using a UIImageView:
imageView.animationImages = myImages; imageView.animationDuration = 3; [imageView startAnimating];
@oddmeter just a little edit:
animatedView.animationImages = images; //images is your array [animatedView startAnimating]; //Then when you need to pause; [animatedView stopAnimating]; //Important!! animatedView.image = [images objectAtIndex: 0];