This is a follow up to my original Question, which was probably too broad (whereas this one is probably too specific but maybe I can apply Newton\'s Method).
My specifi
There is nothing Android specific to EGL really. When you create an EGL window surface (eglCreateWindowSurface) you give it a Surface or a SurfaceHolder (which a SurfaceView will give you.) This means you can pretty much copy/paste an EGL example from C, C++ or any other language and have it work on Android in minutes. That's how I do it ;-)
Update: I just read your other message. You need EGL to initialize a GLES context.