According to the Apple docs we should do something like this to handle GC authentication:
- (void) authenticateLocalUser
{
GKLocalPlayer *localPlayer = [GKLo
For some reason, the Game Center authentication view controller is an instance of GKHostedAuthenticateViewController
which is a private class we're not allowed to use or reference. It doesn't give us any way to cleanly detect when it is dismissed (unlike instances of GKGameCenterViewController
which allow us to via the GKGameCenterControllerDelegate
protocol.
This solution (read workaround) works by testing in the background every quarter of a second for when the view controller has been dismissed. It's not pretty, but it works.
The code below should be part of your presentingViewController, which should conform to the GKGameCenterControllerDelegate
protocol.
Swift and Objective-C provided.
// Swift
func authenticateLocalUser() {
if GKLocalPlayer.localPlayer().authenticateHandler == nil {
GKLocalPlayer.localPlayer().authenticateHandler = { (gameCenterViewController: UIViewController?, gameCenterError: NSError?) in
if let gameCenterError = gameCenterError {
log.error("Game Center Error: \(gameCenterError.localizedDescription)")
}
if let gameCenterViewControllerToPresent = gameCenterViewController {
self.presentGameCenterController(gameCenterViewControllerToPresent)
}
else if GKLocalPlayer.localPlayer().authenticated {
// Enable GameKit features
log.debug("Player already authenticated")
}
else {
// Disable GameKit features
log.debug("Player not authenticated")
}
}
}
else {
log.debug("Authentication Handler already set")
}
}
func testForGameCenterDismissal() {
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, Int64(0.25 * Double(NSEC_PER_SEC))), dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_BACKGROUND, 0)) {
if let presentedViewController = self.presentedViewController {
log.debug("Still presenting game center login")
self.testForGameCenterDismissal()
}
else {
log.debug("Done presenting, clean up")
self.gameCenterViewControllerCleanUp()
}
}
}
func presentGameCenterController(viewController: UIViewController) {
var testForGameCenterDismissalInBackground = true
if let gameCenterViewController = viewController as? GKGameCenterViewController {
gameCenterViewController.gameCenterDelegate = self
testForGameCenterDismissalInBackground = false
}
presentViewController(viewController, animated: true) { () -> Void in
if testForGameCenterDismissalInBackground {
self.testForGameCenterDismissal()
}
}
}
func gameCenterViewControllerDidFinish(gameCenterViewController: GKGameCenterViewController!) {
gameCenterViewControllerCleanUp()
}
func gameCenterViewControllerCleanUp() {
// Do whatever needs to be done here, resume game etc
}
Note: the log.error and log.debug calls are referencing XCGLogger: https://github.com/DaveWoodCom/XCGLogger
// Objective-C
- (void)authenticateLocalUser
{
GKLocalPlayer* localPlayer = [GKLocalPlayer localPlayer];
__weak __typeof__(self) weakSelf = self;
if (!localPlayer.authenticateHandler) {
[localPlayer setAuthenticateHandler:(^(UIViewController* viewcontroller, NSError* error) {
if (error) {
DLog(@"Game Center Error: %@", [error localizedDescription]);
}
if (viewcontroller) {
[weakSelf presentGameCenterController:viewcontroller];
}
else if ([[GKLocalPlayer localPlayer] isAuthenticated]) {
// Enable GameKit features
DLog(@"Player already authenticated");
}
else {
// Disable GameKit features
DLog(@"Player not authenticated");
}
})];
}
else {
DLog(@"Authentication Handler already set");
}
}
- (void)testForGameCenterDismissal
{
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(0.25 * NSEC_PER_SEC)), dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_BACKGROUND, 0), ^{
if (self.presentedViewController) {
DLog(@"Still presenting game center login");
[self testForGameCenterDismissal];
}
else {
DLog(@"Done presenting, clean up");
[self gameCenterViewControllerCleanUp];
}
});
}
- (void)presentGameCenterController:(UIViewController*)viewController
{
BOOL testForGameCenterDismissalInBackground = YES;
if ([viewController isKindOfClass:[GKGameCenterViewController class]]) {
[(GKGameCenterViewController*)viewController setGameCenterDelegate:self];
testForGameCenterDismissalInBackground = NO;
}
[self presentViewController:viewController animated:YES completion:^{
if (testForGameCenterDismissalInBackground) {
[self testForGameCenterDismissal];
}
}];
}
- (void)gameCenterViewControllerDidFinish:(GKGameCenterViewController*)gameCenterViewController
{
[self gameCenterViewControllerCleanUp];
}
- (void)gameCenterViewControllerCleanUp
{
// Do whatever needs to be done here, resume game etc
}