I need to decode a video into a sequence of bitmaps, such that I am able to modify them, and then compress them back to a video file in android.
I plan to manage this b
There are many people saying that the method onFrameAvailable()
is never called. Well, the listener should be in a different thread than the main thread. To set the listener do this: (where this is the class listener that implements SurfaceTexture.IOnFrameAvailableListener
):
mSurfaceTexture.SetOnFrameAvailableListener(this);