I need to get rid of self-intersections in a shape. Shape is constructed from an array of points, so all segments of that shape are lines. (only lines, no curves and arcs
So, since I was unable to find anything like this on the web, I written my own algorithm.
It may be insanely ineffective, but it works fast enough for me.
Here it goes:
/**
* Takes a polygon, defined by a list of lines, and splits it into several
* paths on points of intersection. If non-self-intersected path is passed in,
* the same path is returned.
* @param path
* @return
*/
public static List> splitPath(List lines) {
List> splitted = new ArrayList>();
// find intersections.
loop1:
for (Line2D l1 : lines) {
for (Line2D l2 : lines) {
if (l1 == l2) continue;
Point2D intr;
if ((intr = linesIntersect(l1, l2)) != null) {
// creating two splitted subpaths
int i1 = lines.indexOf(l1);
int i2 = lines.indexOf(l2);
List subpath1 = new ArrayList();
subpath1.addAll(lines.subList(0, i1));
subpath1.add(new Line2D.Double(l1.getP1(), intr));
subpath1.add(new Line2D.Double(intr, l2.getP2()));
subpath1.addAll(lines.subList(i2 + 1, lines.size()));
splitted.addAll(splitPath(subpath1));
List subpath2 = new ArrayList();
subpath2.add(new Line2D.Double(intr, l1.getP2()));
subpath2.addAll(lines.subList(i1 + 1, i2));
subpath2.add(new Line2D.Double(l2.getP1(), intr));
splitted.addAll(splitPath(subpath2));
break loop1;
}
}
}
if (splitted.size() > 0) {
return splitted;
} else {
return Collections.singletonList(lines);
}
}
/**
* Returns point of intersection of this line segments.
* @param l1
* @param l2
* @return
*/
public static Point2D linesIntersect(Line2D l1, Line2D l2) {
if (l1.getP1().equals(l2.getP2()) || l1.getP2().equals(l2.getP1())) return null;
Point2D inter = lineIntersection(l1, l2);
if (inter == null) return null;
double infS = HEADER.infS;
double x = inter.getX();
if (((l1.getX1() > l1.getX2()) ? (x + infS > l1.getX2() && x - infS < l1.getX1()) : (x - infS < l1.getX2() && x + infS > l1.getX1())) &&
((l2.getX1() > l2.getX2()) ? (x + infS > l2.getX2() && x - infS < l2.getX1()) : (x - infS < l2.getX2() && x + infS > l2.getX1()))) {
return inter;
} else {
return null;
}
}
/**
* Returns point of lines intersection, or null if they are parallel.
* @param l1
* @param l2
* @return
*/
public static Point2D lineIntersection(Line2D l1, Line2D l2) {
double a1 = l1.getY2() - l1.getY1();
double b1 = l1.getX1() - l1.getX2();
double c1 = a1*l1.getX1() + b1*l1.getY1();
double a2 = l2.getY2() - l2.getY1();
double b2 = l2.getX1() - l2.getX2();
double c2 = a2*l2.getX1() + b2*l2.getY1();
double det = a1*b2 - a2*b1;
if (det != 0) {
double x = (b2*c1 - b1*c2)/det;
double y = (a1*c2 - a2*c1)/det;
return new Point2D.Double(x, y);
} else {
// lines are parallel
return null;
}
}