How can I rotate Rectangles in Libgdx?

前端 未结 3 1896
你的背包
你的背包 2021-02-06 11:58

I rotated my sprite 90 degrees and I want to do the same with my rectangle to be able to use them for collision, but the rotate() method is not available on rectang

3条回答
  •  清酒与你
    2021-02-06 12:09

    The other answer is basically correct; however, I had some issues with the positioning of the polygons using that method. Just some clarification:

    LibGDX does not support rotated Rectangles when using the Intersector for collision dectection. If you need rotated rectangles, you should use the Polygon for collision detection instead.

    Building a Rectangular Polygon:

    polygon = new Polygon(new float[]{0,0,bounds.width,0,bounds.width,bounds.height,0,bounds.height});
    

    Don't forget to set the origin of the Polygon if you are going to rotate it:

    polygon.setOrigin(bounds.width/2, bounds.height/2);
    

    Now you can rotate the collision polygon:

    polygon.setRotation(degrees);
    

    Also, somewhere in your code, you will likely want to update the position of the collision polygon to match your sprite:

    polygon.setPosition(x, y);
    

    We can even draw our polygon on screen (for debug purposes):

    drawDebug(ShapeRenderer shapeRenderer) {
        shapeRenderer.begin(ShapeRenderer.ShapeType.Line);
        shapeRenderer.polygon(polygon.getTransformedVertices());
        shapeRenderer.end();
    }
    

    Collision Detection:

    The overlapConvexPolygons() of the Intersector:

    boolean collision = Intersector.overlapConvexPolygons(polygon1, polygon2)
    

    As mentioned in the other answer, this method only works if:

    • using convex polygons, which the rectangle is
    • performing polygon to polygon checks, e.g.: you cannot mix rectangles and polygons

提交回复
热议问题