I rotated my sprite 90 degrees and I want to do the same with my rectangle to be able to use them for collision, but the rotate()
method is not available on rectang
The other answer is basically correct; however, I had some issues with the positioning of the polygons using that method. Just some clarification:
LibGDX does not support rotated Rectangles when using the Intersector for collision dectection. If you need rotated rectangles, you should use the Polygon for collision detection instead.
polygon = new Polygon(new float[]{0,0,bounds.width,0,bounds.width,bounds.height,0,bounds.height});
Don't forget to set the origin of the Polygon if you are going to rotate it:
polygon.setOrigin(bounds.width/2, bounds.height/2);
Now you can rotate the collision polygon:
polygon.setRotation(degrees);
Also, somewhere in your code, you will likely want to update the position of the collision polygon to match your sprite:
polygon.setPosition(x, y);
We can even draw our polygon on screen (for debug purposes):
drawDebug(ShapeRenderer shapeRenderer) {
shapeRenderer.begin(ShapeRenderer.ShapeType.Line);
shapeRenderer.polygon(polygon.getTransformedVertices());
shapeRenderer.end();
}
The overlapConvexPolygons() of the Intersector:
boolean collision = Intersector.overlapConvexPolygons(polygon1, polygon2)
As mentioned in the other answer, this method only works if: