OpenGL ES 2.0 Equivalent for ES 1.0 Circles Using GL_POINT_SMOOTH?

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庸人自扰
庸人自扰 2021-02-06 11:46

OpenGL ES 2.0 doesn\'t have the GL_POINT_SMOOTH definition which ES 1.0 does. This means code I was using to draw circles no longer works:

glEnable(GL_POINT_SMOO         


        
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  •  囚心锁ツ
    2021-02-06 12:06

    And answer is - yes, you must use polygons (e.g. textured quads) to get smooth points.

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