I have an imageView, canvas, and a button.. when I click the button a bitmap gets drawn on the canvas
I want to move that bitmap using my onTouch ( drag the bitmap to an
public class MainActivity extends Activity
{
@Override
protected void onCreate(Bundle savedInstanceState) {
// TODO Auto-generated method stub
super.onCreate(savedInstanceState);
DrawingView dv = new DrawingView(this);
setContentView(dv);
}
class DrawingView extends View{
Bitmap bitmap;
float x,y;
public DrawingView(Context context)
{
super(context);
bitmap = BitmapFactory.decodeResource(context.getResources(), R.drawable.ic_launcher);
}
public boolean onTouchEvent(MotionEvent event)
{
switch(event.getAction())
{
case MotionEvent.ACTION_DOWN: {
}
break;
case MotionEvent.ACTION_MOVE:
{
x=(int)event.getX();
y=(int)event.getY();
invalidate();
}
break;
case MotionEvent.ACTION_UP:
x=(int)event.getX();
y=(int)event.getY();
System.out.println(".................."+x+"......"+y); //x= 345 y=530
invalidate();
break;
}
return true;
}
@Override
public void onDraw(Canvas canvas)
{
Paint paint = new Paint();
paint.setStyle(Paint.Style.FILL);
paint.setColor(Color.CYAN);
canvas.drawBitmap(bitmap, x, y, paint); //originally bitmap draw at x=o and y=0
}
}
}
At the star bitmap is draw at x=0 and y=0; On drag x and y changes so call inavlidate to refresh drate. On touch up draw the bitmap at the dragged position x and y and call invalidate to refresh draw.
Bitmap drawn at x=0 y=0. on drag and drop //x= 345 y=530. The resulting snap shot is attached.
You need to make sure your image does not look like going out of screen at the screen edges Check if x is within screenwidth - bitmapwidth and y is less than screenheight - bitmapheight. i have not included those conditions in the code.
EDIT:
setContentView(R.layout.main);
LinearLayout ll = (LinearLayout) findViewById(R.id.ll);
DrawingView dv= new DrawingView(this);
ll.addView(dv);