How to record video and play audio at the same time (swift tutorial)

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栀梦
栀梦 2021-02-06 10:33

So you want to record a video and play music from the user\'s library at the same time? Look no further. Below is the answer.<

2条回答
  •  青春惊慌失措
    2021-02-06 11:18

    For the audio playback you will use AVAudioPlayer. All you have to do is to declare the AVAudioPlayer as a global variable (I named it audioPlayer) and implement the code below.

    Use this in after the user chose the song he/she wants to play:

    func mediaPicker(mediaPicker: MPMediaPickerController, didPickMediaItems mediaItemCollection: MPMediaItemCollection) {
        let pickerItem: MPMediaItem = mediaItemCollection.items[0]
        let songURL = pickerItem.valueForProperty(MPMediaItemPropertyAssetURL)
        if let sURL = songURL as? NSURL
        {
            songTitle = pickerItem.title!
            do
            {
                audioPlayer = try AVAudioPlayer(contentsOfURL: sURL)
            }
            catch
            {
                print("Can't Create Audio Player: \(error)")
            }
        }
        dismissViewControllerAnimated(true, completion: { () -> Void in
            audioPlayer.play()
        })
    }
    

    You will also need to set up the audio session(in viewDidLoad). It's crucial if you want audio to play while recording:

     // Audio Session Setup
        do
        {
            try audioSession.setCategory(AVAudioSessionCategoryPlayAndRecord)
        }
        catch
        {
            print("Can't Set Audio Session Category: \(error)")
        }
        AVAudioSessionCategoryOptions.MixWithOthers
        do
        {
            try audioSession.setMode(AVAudioSessionModeVideoRecording)
        }
        catch
        {
            print("Can't Set Audio Session Mode: \(error)")
        }
        // Start Session
        do
        {
            try audioSession.setActive(true)
        }
        catch
        {
            print("Can't Start Audio Session: \(error)")
        }
    

    Now for the video recording. You will use AVCaptureSession. Declare the following as global variables:

    let captureSession = AVCaptureSession()
    var currentDevice: AVCaptureDevice?
    var videoFileOutput: AVCaptureMovieFileOutput?
    var cameraPreviewLayer: AVCaptureVideoPreviewLayer?
    

    Then configure the session in viewDidLoad. Note: The video preview is in a container and the entire video related code is in a different view controller but just using a view instead of a container should work just as fine:

    // Preset For 720p
    captureSession.sessionPreset = AVCaptureSessionPreset1280x720
    
    // Get Available Devices Capable Of Recording Video
    let devices = AVCaptureDevice.devicesWithMediaType(AVMediaTypeVideo) as! [AVCaptureDevice]
    
    // Get Back Camera
    for device in devices
    {
        if device.position == AVCaptureDevicePosition.Back
        {
            currentDevice = device
        }
    }
    let camera = AVCaptureDevice.defaultDeviceWithMediaType(AVMediaTypeVideo)
    
    // Audio Input
    let audioInputDevice = AVCaptureDevice.defaultDeviceWithMediaType(AVMediaTypeAudio)
    
    do
    {
        let audioInput = try AVCaptureDeviceInput(device: audioInputDevice)
    
        // Add Audio Input
        if captureSession.canAddInput(audioInput)
        {
            captureSession.addInput(audioInput)
        }
        else
        {
            NSLog("Can't Add Audio Input")
        }
    }
    catch let error
    {
        NSLog("Error Getting Input Device: \(error)")
    }
    
    // Video Input
    let videoInput: AVCaptureDeviceInput
    do
    {
        videoInput = try AVCaptureDeviceInput(device: camera)
    
        // Add Video Input
        if captureSession.canAddInput(videoInput)
        {
            captureSession.addInput(videoInput)
        }
        else
        {
            NSLog("ERROR: Can't add video input")
        }
    }
    catch let error
    {
        NSLog("ERROR: Getting input device: \(error)")
    }
    
    // Video Output
    videoFileOutput = AVCaptureMovieFileOutput()
    captureSession.addOutput(videoFileOutput)
    
    // Show Camera Preview
    cameraPreviewLayer = AVCaptureVideoPreviewLayer(session: captureSession)
    view.layer.addSublayer(cameraPreviewLayer!)
    cameraPreviewLayer?.videoGravity = AVLayerVideoGravityResizeAspectFill
    let width = view.bounds.width
    cameraPreviewLayer?.frame = CGRectMake(0, 0, width, width)
    
    // Bring Record Button To Front & Start Session
    view.bringSubviewToFront(recordButton)
    captureSession.startRunning()
    print(captureSession.inputs)
    

    Then you create an @IBAction for handling when the user presses the record button (I just used a simple button which I made red and round):

    @IBAction func capture(sender: AnyObject) {
        do
        {
            initialOutputURL = try NSFileManager.defaultManager().URLForDirectory(.DocumentDirectory, inDomain: .UserDomainMask, appropriateForURL: nil, create: true).URLByAppendingPathComponent("output").URLByAppendingPathExtension("mov")
        }
        catch
        {
            print(error)
        }
        if !isRecording
        {
            isRecording = true
    
            UIView.animateWithDuration(0.5, delay: 0.0, options: [.Repeat, .Autoreverse, .AllowUserInteraction], animations: { () -> Void in
                self.recordButton.transform = CGAffineTransformMakeScale(0.75, 0.75)
                }, completion: nil)
    
            videoFileOutput?.startRecordingToOutputFileURL(initialOutputURL, recordingDelegate: self)
        }
        else
        {
            isRecording = false
    
            UIView.animateWithDuration(0.5, delay: 0, options: [], animations: { () -> Void in
                self.recordButton.transform = CGAffineTransformMakeScale(1.0, 1.0)
                }, completion: nil)
            recordButton.layer.removeAllAnimations()
            videoFileOutput?.stopRecording()
        }
    }
    

    Then all there is left for you to do is to save the video to (presumably) the camera roll. But I won't include that. You must put in some effort yourselves. (hint: UISaveVideoAtPathToSavedPhotosAlbum)

    So that's it folks. That's how you use AVFoundation to record a video and play music from the library at the same time.

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