I\'m working on a WinRT app that\'s actually also a game. I need to keep different information such as audio settings or player statistics somewhere in sort of a file or somehow
Here are some ways to save Data in a WinRT app, the method with Settings in the name is probably what you are looking for!- just added the other ones as well,- you also can serialize data if you want to. This is working code- but don't forget to add error handling etc. It's a simple demo code :)
As for settings, you can save simple settings as key and values, and for more complex settings you can use a container. I've provided both examples here =)
public class StorageExamples
{
public async Task ReadTextFileAsync(string path)
{
var folder = ApplicationData.Current.LocalFolder;
var file = await folder.GetFileAsync(path);
return await FileIO.ReadTextAsync(file);
}
public async void WriteTotextFileAsync(string fileName, string contents)
{
var folder = ApplicationData.Current.LocalFolder;
var file = await folder.CreateFileAsync(fileName, CreationCollisionOption.ReplaceExisting);
await FileIO.WriteTextAsync(file, contents);
}
public void SaveSettings(string key, string contents)
{
ApplicationData.Current.LocalSettings.Values[key] = contents;
}
public string LoadSettings(string key)
{
var settings = ApplicationData.Current.LocalSettings;
return settings.Values[key].ToString();
}
public void SaveSettingsInContainer(string user, string key, string contents)
{
var localSetting = ApplicationData.Current.LocalSettings;
localSetting.CreateContainer(user, ApplicationDataCreateDisposition.Always);
if (localSetting.Containers.ContainsKey(user))
{
localSetting.Containers[user].Values[key] = contents;
}
}
}