XNA C# 2D Platformer Game

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悲&欢浪女
悲&欢浪女 2021-02-06 09:47

I\'m trying to make (figure out how to..) a 2d platformer in XNA.

I know how to create a tile grid and how to perform collision detection. I perform collision detection

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  •  挽巷
    挽巷 (楼主)
    2021-02-06 10:09

    If you're going for a retro style then it's certainly fine to use tiles! However, if you want something more "modern", then you can go with a more conventional physics engine. Farseer Physics is a great engine, and several people have used it to make platformers. It's based on Box2D and similar engines, but offers a simpler API and several unique features (like texture to geometry) and i myself can testify to it's niceness having played around with it a bit.

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