I have been developing iPhone Applications for a couple of months. I would like to know your views about the Quartz vs OpenGL ES 1.x or 2.0 learning curve. You can tell your per
I have been looking for the fundamental differences so I can decide between OpenGL (ES) or Quartz or a hybrid. The good news is that the hybrid is an option. Clearly Quartz is easier to master for O-O programming and the answer from Apple appears to be that OpenGL, "...is ideal for immersive types of applications..."
http://developer.apple.com/library/ios/#DOCUMENTATION/General/Conceptual/Devpedia-CocoaApp/DrawingModel.html
I don't want to limit the category to games as I believe any game UX can be applied to a business App, a productivity App, entertainment viewing, etc. By the same token, I fully expect the technology (both h/w and s/w) to advance to make either a choice.