Related to my other question, I think the more central question would be, how you render a QImage
with OpenGL?
I think the code has to look something like t
Nowadays, with Qt 5.11, the easiest way is to use QOpenGLWidget
and override its paintEvent
method.
In the following code OpenGLWidget
inherite from QOpenGLWidget, and display(const QImage& img)
is a slot triggered whenever I need to update the image.
No matter how many times display() is called between two OpenGL rendering, the update()
call doesn't trig rendering directly, it just marks widget dirty for redrawing on next loop.
This method is actually pretty fast, I'm using it to display camera frames at 240fps (although not all frames are displayed on screen).
void OpenGLWidget::display(const QImage& img)
{
image = img;
this->update();
}
void OpenGLWidget::paintEvent(QPaintEvent*)
{
QPainter painter(this);
painter.drawImage(this->rect(),image);
}