I\'m new to SceneKit and 3D spaces in iOS. I\'m currently working on a simple game that shows a cube of 28 segments (\"mini cubes\" if you want).
I want to move the mini
You can hit test the scene view (for example from the location of a tap gesture recognizer), which will give you a list of hit test results. From each result you can get the node (and other information):
let location: CGPoint = // for example from a tap gesture recognizer
let hits = self.sceneView.hitTest(location, options: nil)
if let tappedNode = hits?.first?.node {
// do something with the tapped node ...
}