Draw video on canvas HTML5

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感情败类 2021-02-06 03:30

I\'m trying to draw a video on a canvas. To achieve this I capture the onMouseDown and onMouseUp events in Javascript to get the x and y coordinates of each event (that I need t

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  •  囚心锁ツ
    2021-02-06 03:31

    1) The drawImage() method was only be called once. It needs to be called once per frame.

    2) Call pause() method to stop video.

    For example, the follow code starts a timer loop (for drawing the frames) on mouse up and stops any previous video on mouse down.

    var canvas, context, video, xStart, yStart, xEnd, yEnd;
    
    canvas = document.getElementById("canvas");
    context = canvas.getContext("2d");
    canvas.addEventListener("mousedown", mouseDown);
    canvas.addEventListener("mouseup", mouseUp);
    
    function mouseDown(e) {
        if (video) {
            video.pause();
            video = null;
            context.clearRect(0, 0, canvas.width, canvas.height);
        }
        xStart = e.offsetX;
        yStart = e.offsetY;
    }
    
    function mouseUp(e) {
        xEnd = e.offsetX;
        yEnd = e.offsetY;
        if (xStart != xEnd && yStart != yEnd) {
            video = document.createElement("video");
            video.src = "http://techslides.com/demos/sample-videos/small.mp4";
            video.addEventListener('loadeddata', function() {
                console.log("loadeddata");
                video.play();
                setTimeout(videoLoop, 1000 / 30);
            });
        }
    }
    
    function videoLoop() {
        if (video && !video.paused && !video.ended) {
            context.drawImage(video, xStart, yStart, xEnd - xStart, yEnd - yStart);
            setTimeout(videoLoop, 1000 / 30);
        }
    }
    

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