Convert d3.js bubbles into forced/gravity based layout

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佛祖请我去吃肉
佛祖请我去吃肉 2021-02-06 02:12

I have a set of data that I am visualizing using d3.js. I am representing data points in the form of bubbles, where the configuration for bubbles is as follows:

         


        
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  •  失恋的感觉
    2021-02-06 03:09

    I think you were almost there but the specification of your dot variable is not the best one. I would transform it like this:

        var dot = svg.selectAll(".dot")
            .data(data)
            .enter()
    

    Afterwards, once the circles have been plotted, what you do is that you create a force layout, instantiate it with the nodes you just created, add a on("tick") method, and then start the layout. An example is the following:

    var force = d3.layout.force().nodes(data).size([width, height])
                .gravity(0)
                .charge(0)
                .on("tick", function(e){
                    dot
                    .each(gravity(.2 * e.alpha))
                        .each(collide(.5))
                        .attr("cx", function (d) {return d.x;})
                        .attr("cy", function (d) {return d.y;});
                })
                .start();
    

    To have a complete answer, I will add also the gravity and collide methods from your fiddle (with adjusted variable names)

        function gravity(alpha) {
            return function (d) {
                d.y += (d.cy - d.y) * alpha;
                d.x += (d.cx - d.x) * alpha;
            };
        }   
    
        function collide(alpha) {
            var padding = 6
            var quadtree = d3.geom.quadtree(dot);
            return function (d) {
                var r = d.r + radiusp.domain()[1] + padding,
                    nx1 = d.x - r,
                    nx2 = d.x + r,
                    ny1 = d.y - r,
                    ny2 = d.y + r;
                quadtree.visit(function (quad, x1, y1, x2, y2) {
                    if (quad.point && (quad.point !== d)) {
                        var x = d.x - quad.point.x,
                            y = d.y - quad.point.y,
                            l = Math.sqrt(x * x + y * y),
                            r = d.r + quad.point.r + (d.color !== quad.point.color) * padding;
                        if (l < r) {
                            l = (l - r) / l * alpha;
                            d.x -= x *= l;
                            d.y -= y *= l;
                            quad.point.x += x;
                            quad.point.y += y;
                        }
                    }
                    return x1 > nx2 || x2 < nx1 || y1 > ny2 || y2 < ny1;
                });
            };
        }
    

    I think the problem you had was that perhaps you were applying the force layout to the g element of each of the circles, which unfortunately was not working. I hope this will give you an idea how to proceed. Your last line of the dot declaration was adding a g element for each circle, which was a little difficult to handle.

    Thanks.

    PS I assume that the x, y, and r attributes of your data contain the x,y, and radius.

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