I want to Create a endless scrolling background for my spritekit game, iT should consist of one or two images probably, which repeat themselves? I found these one and two exampl
I found a way to do this, somehow i managed to convert this obj. C to swift
You have to declare the two node's publicly
let background1 = SKSpriteNode(imageNamed: "bg1")
let background2 = SKSpriteNode(imageNamed: "bg2")
In the "didMoveToView" method
background1.anchorPoint = CGPointZero
background1.position = CGPointMake(0, 0)
background1.zPosition = -15
self.addChild(background1)
background2.anchorPoint = CGPointZero
background2.position = CGPointMake(0, background1.size.height - 1)
background2.zPosition = -15
self.addChild(background2)
And in the "override func update(currentTime: CFTimeInterval)" method you add
background1.position = CGPointMake(background1.position.x, background1.position.y - 2)
background2.position = CGPointMake(background2.position.x, background2.position.y - 2)
if(background1.position.y < -background1.size.height)
{
background1.position = CGPointMake(background2.position.x, background1.position.y + background2.size.height )
}
if(background2.position.y < -background2.size.height)
{
background2.position = CGPointMake(background1.position.x, background2.position.y + background1.size.height)
}
i don't know if it's the most efficient way of doing this. The other questions mentioned a For loop. But this is easier in my opinion.