Bi-Cubic Interpolation Algorithm for Image Scaling

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说谎
说谎 2021-02-06 01:03

I\'m trying to write a basic bicubic resize algorithm to resize a 24-bit RGB bitmap. I have a general understanding of the math involved, and I\'m using this i

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  •  迷失自我
    2021-02-06 01:57

    In getpixel(in, src_width, src_height, z, x, k):

    z mean horizontal offset
    x mean vertical offset
    

    So just need patch the getpixel function, below is the patched code:

    inline unsigned char getpixel(const std::vector& in, 
        std::size_t src_width, std::size_t src_height, unsigned y, unsigned x, int channel)
    {
        if (x < src_width && y < src_height)
            return in[(y * 3 * src_width) + (3 * x) + channel];
    
        return 0;
    }
    
    std::vector bicubicresize(const std::vector& in, 
        std::size_t src_width, std::size_t src_height, std::size_t dest_width, std::size_t dest_height)
    {
        std::vector out(dest_width * dest_height * 3);
    
        const float tx = float(src_width) / dest_width;
        const float ty = float(src_height) / dest_height;
        const int channels = 3;
        const std::size_t row_stride = dest_width * channels;
    
        unsigned char C[5] = { 0 };
    
        for (int i = 0; i < dest_height; ++i)
        {
            for (int j = 0; j < dest_width; ++j)
            {
                const int x = int(tx * j);
                const int y = int(ty * i);
                const float dx = tx * j - x;
                const float dy = ty * i - y;
    
                for (int k = 0; k < 3; ++k)
                {
                    for (int jj = 0; jj < 4; ++jj)
                    {
                        const int z = y - 1 + jj;
                        unsigned char a0 = getpixel(in, src_width, src_height, z, x, k);
                        unsigned char d0 = getpixel(in, src_width, src_height, z, x - 1, k) - a0;
                        unsigned char d2 = getpixel(in, src_width, src_height, z, x + 1, k) - a0;
                        unsigned char d3 = getpixel(in, src_width, src_height, z, x + 2, k) - a0;
                        unsigned char a1 = -1.0 / 3 * d0 + d2 - 1.0 / 6 * d3;
                        unsigned char a2 = 1.0 / 2 * d0 + 1.0 / 2 * d2;
                        unsigned char a3 = -1.0 / 6 * d0 - 1.0 / 2 * d2 + 1.0 / 6 * d3;
                        C[jj] = a0 + a1 * dx + a2 * dx * dx + a3 * dx * dx * dx;
    
                        d0 = C[0] - C[1];
                        d2 = C[2] - C[1];
                        d3 = C[3] - C[1];
                        a0 = C[1];
                        a1 = -1.0 / 3 * d0 + d2 -1.0 / 6 * d3;
                        a2 = 1.0 / 2 * d0 + 1.0 / 2 * d2;
                        a3 = -1.0 / 6 * d0 - 1.0 / 2 * d2 + 1.0 / 6 * d3;
                        out[i * row_stride + j * channels + k] = a0 + a1 * dy + a2 * dy * dy + a3 * dy * dy * dy;
                    }
                }
            }
        }
    
        return out;
    }
    

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