I\'m a newbie and trying to display a sprite on my iPhone screen using OpenGL ES.
I know its far simpler and easier to do it with cocos2d but now I\'m trying to code directly on
I recommend looking at Apple's GLSprite example application. That's exactly what this application does.
If you want to load PVRTC-compressed textures, look to their PVRTextureLoader example. I use code from this in a sample application I wrote for my iPhone class.