I\'m using a std::map
(VC++ implementation) and it\'s a little slow for lookups via the map\'s find method.
The key type is std::string
.
You might consider pre-computing a hash for a string, and saving that in your map. Doing so gives the advantage of hash compares instead of string compares during the search through the std::map tree.
class HashedString
{
unsigned m_hash;
std::string m_string;
public:
HashedString(const std::string& str)
: m_hash(HashString(str))
, m_string(str)
{};
// ... copy constructor and etc...
unsigned GetHash() const {return m_hash;}
const std::string& GetString() const {return m_string;}
};
This has the benefits of computing a hash of the string once, on construction. After this, you could implement a comparison function:
struct comp
{
bool operator()(const HashedString& lhs, const HashedString& rhs)
{
if(lhs.GetHash() < rhs.GetHash()) return true;
if(lhs.GetHash() > rhs.GetHash()) return false;
return lhs.GetString() < rhs.GetString();
}
};
Since hashes are now computed on HashedString
construction, they are stored that way in the std::map, and so the compare can happen very quickly (an integer compare) in an astronomically high percentage of the time, falling back on standard string compares when the hashes are equal.