We have customers asking for apps that can run on both iPhone and Android. I realize this will mean two different development projects, but wonder if anyone has any advice/crea
You can use a mix of cross-platform HTML5/Javascript for the web-ifiable (in looks and performance) UI parts of the app, and plain ole C (which is both a subset of Objective C, and available in Android through the NDK) for the OpenGL/data/number crunching parts with high performance requirements. The native UI parts may just have to be redesigned for the native platforms and (re)written twice.