I am trying to build a countdown widget. Currently, I got the structure to work. I only struggle with the countdown itself. I tried this approach using the countdown plugin:
The countdown()
method should be called from the initState()
method of the State
object.
class _CountdownState extends State {
int val = 3;
CountDown cd;
@override
void initState() {
super.initState();
countdown();
}
...
Description of initState()
from the Flutter docs:
The framework calls initState. Subclasses of State should override initState to perform one-time initialization that depends on the BuildContext or the widget, which are available as the context and widget properties, respectively, when the initState method is called.
Here is a full working example:
import 'dart:async';
import 'package:flutter/material.dart';
import 'package:countdown/countdown.dart';
void main() {
runApp(new MyApp());
}
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return new MaterialApp(
title: 'Countdown Demo',
theme: new ThemeData(
primarySwatch: Colors.blue,
),
home: new MyHomePage(),
);
}
}
class MyHomePage extends StatelessWidget {
@override
Widget build(BuildContext context) {
return new CountdownWidget();
}
}
class _CountdownState extends State {
int val = 3;
CountDown cd;
@override
void initState() {
super.initState();
countdown();
}
void countdown(){
print("countdown() called");
cd = new CountDown(new Duration(seconds: 4));
StreamSubscription sub = cd.stream.listen(null);
sub.onDone(() {
print("Done");
});
sub.onData((Duration d) {
if (val == d.inSeconds) return;
print("onData: d.inSeconds=${d.inSeconds}");
setState((){
val = d.inSeconds;
});
});
}
@override
build(BuildContext context){
return new Scaffold(
body: new Container(
child: new Center(
child: new Text(val.toString(), style: new TextStyle(fontSize: 150.0)),
),
),
);
}
}
class CountdownWidget extends StatefulWidget {
@override
_CountdownState createState() => new _CountdownState();
}